﻿
using UnityEngine;
using UnityEngine.Rendering;

public class CustomRenderPipeline : RenderPipeline
{
	CameraRenderer renderer = new CameraRenderer();
	protected override void Render(ScriptableRenderContext context, Camera[] cameras)
	{
		foreach (Camera camera in cameras)
		{
			renderer.Render(context, camera);
		}

	}
	
}
